|Notice: This page contains spoilers for the game INSIDE. Proceed with caution.|
The albinos are the normal or disfigured humanoids found throughout the game. They are distinctly white in color, and their origin is unknown. However, it may be assumed that they are either normal humans that were captured and experimented on or produced from Mind Tanks.
Types[edit | edit source]
There are two different types of albinos that can be seen throughout the game.
The first and the most commonly encountered type is the normal albinos, which are grayish-white skinned bald humanoids who generally wear gray shirts and dark overalls, while some of them can be seen wearing yellow construction helmets. Their movements are controlled by using mind helmets.
The second type, which only makes its appearance later in the game, are the disfigured albinos, who have a pinkish hue complexion, blob-like bloated bodies, and don't wear any clothing aside from bandages. Most disfigured albinos possess rather noticeable deformities and are not in good shape compared to the normal albinos, some are missing a few or all their limbs, and a few more can be seen without heads. They behave almost similar to the normal ones, with the exception that they can be controlled without having to use the mind helmets.
The humanoids who most resemble people are the individuals found in the city, marching in lines and being patrolled by guards. These individuals are called sleepwalkers and not albinos, though they are distinctly white as well. It is unknown whether these sleepwalkers eventually become the albinos typically seen further in the game.
Mind Control[edit | edit source]
Many albinos are found to be mind controlled, either by the protagonist via the mind helmets or by other unknown individuals. If an albino is not being controlled, it will remain stationary and in a slumped position.
Later in the game, the protagonist is able to control numerous amounts of albinos. They are able to boost him up as well as throw him in order to reach higher-up places. The Huddle is also capable of controlling groups of albinos, and likewise they will boost it up, but cannot throw it.
Resilience[edit | edit source]
Albinos are extremely resilient and durable, being able to withstand large falls and remain underwater indefinitely. Throughout the course of the game, no albino is ever seen being capable of death despite their susceptibility to losing limbs. However, when solving the pressure-plate puzzle in the mines, one albino may be seen completely motionless on the ground and unresponsive to the protagonist's control. It is unclear whether or not this albino is dead since there are no visible damages, or "shut down" since it does not react to the boy's presence.
Albinos are incapable of bleeding, which may indicate that they are not necessarily human. The CEO seen later in the game, for example, is capable of bleeding. Thus, it is not clear on whether albinos are (or once were) human.
Inverted Water[edit | edit source]
In Sector 4 of the facility, many disfigured albinos can be seen suspended in water that exhibits inverted gravity as it retains its shape from the ceiling rather than the floor.
- Levers can be used to change the level of the water, with the water rising or lowering in response to the lever's movement. The water level changes rapidly.
Each albino is also connected to a VAX machine, a 32-bit architectural system. It is unknown how the water is able to behave in such a manner, what the presence of these albinos in the inverted water serves, or what the VAX machines do to the albinos.
Trivia[edit | edit source]
- It is possible that the Huddle is controlling both the Albinos and the Sleepwalkers.
- In some cases, levers seem to change the actual volume of the inverted water, whereas in other cases it seems to move the entirety of the water itself without changing its volume.
- In early sections of the game, levers only change the volume of the water, which is on the floor (obeying gravity).
- It is unclear where the water goes to/comes from so rapidly.
- Albinos can make raspy breaths and groans. This is in contrast to the sleepwalkers, who can make snoring noises and sound more "human."